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Tales of Arcrath

RPG Series

For Windows PC

Available on Steam

Yrmont

W S A D movement

Shift = Sprint

F = Toggle HUD

J = Action

I = Menu/Back

P = Party Switch

1 = Health Potion

2 = Energy Potion

H = Ship Scene

L = Language Select

~ = Help Page

M = Maps

You may change the keys through options.

Occupations

Occupations are not set

You may have however many as you like

Occupation class is a Sub-Class which gives skills that effect the world.  Primarily how much you get and from what.

Farmer, Hunter, Miner, Fisher, Soldier, Mercenary, Merchant

Sea Dog

The party leaders' occupational skills are applied

Party leader is whoever is in slot 1

Jobs are means to gain coin in the world as coin is essential to every day living.

Survival

Fatigue, Hunger and Thirst drain throughout the day

Rice automatically keeps Hunger and Hit Points full

Water keeps Thirst and Energy full

If Fatigue gets too low

The screen will fade in and out until you rest or the game forces you to collapse

You receive negative states if Fatigue, Hunger and Thirst are too low.  These states effect your abilities in combat.

Certain food will also automatically keep health full

The game does it for you

Town Management
Inn.png

Inn

Lombard.png

Lombard

Barracks.png

Barracks

Tanner.png

Tanner

Mine.png

Mine

Tavern.png

Tavern

Tailer.png

Tailor

Guardhouse.png

Guardhouse

Armory.png

Blacksmith

Lumberyard.png

Lumberyard

Grocer.png

Grocer

Alchemist.png

Alchemist

Shipwright.png

Shipwright

Forge.png

Butcher

Fletcher.png

Fletcher

Butcher.png
Temple.png

Temple

Forge

Most buildings have a development. 

Development = Increase income

Taxes also determines income

Tavern = Produces Ale

Ale helps with Happiness

Fisher and Butcher = Produce food all year

Farm = Produce food during harvest

Lumberyard = Produces Lumber

Fletcher = Produces Arrows

Mine = Produces Ore

Forge = Uses Ore to produce Arms

Happiness.png

Happiness

Security.png

Security

Happiness = Increase/decrease population

* Low Happiness increases rebels

* Rebels determine random encounter

     * 1 Rebel = Random encounter

     * Rebels determine if a town gets attacked

Security = Random encounter rate

     * Low security = Random encounter in town

Guard = Increase security

Guard.png

Town Guard

Security +.png

Security +

Templar.png

Templar

Military and Field Warfare
Infantry.png

Infantry

If rebels get too high, the town can go under War State

During war state, the buildings are locked and random encounters occur at a rapid pace until victory or defeat.

Rebels and the town have Infantry, Archers and Cavalry

every 15 seconds, the game will calculate casualties

casualties also are calculated after you have a random encounter

Infantry is the base HP

Archers and Cavalry provide additional damage

Cavalry more than Archers 

Military also have an upkeep for the town.  Therefore, income is also determined by military.

As soon as Infantry = 0

The battle will conclude

Archers.png

Archers

Cavalry.png

Cavalry

Rebels.png

Rebels

Naval Combat

Out at sea, you'll encounter other ships

Pirates, Merchants and Cargo Ships

Pirates will chase you on sight

Merchants have more treasure, but you lose renown if attacked

Cargo Ships have more supplies but you lose renown

Hull

Cannons

Cannon balls

These are the primary data

Hull is your hit points

You need cannons and cannon balls to fire

The damage you and the CPU deal determines on the amount of Cannons,

as well as your ship upgrade

Time moves at a rapid speed at sea

1 hour every few seconds

Inn/Tavern
Inn.png

Inn

Resting

* Recovers Fatigue

Tavern

Hire Mercenaries

* Costs coin per day

* You lose them if they die in combat

Play Dice

* Gamble to win coin

Purchase Ale

* Helps maintain Happiness

Banquets

* Spends Ale and Food to raise Happiness

Retainer

* Adds an additional party

  * Parties 3-5 require Baron Rank

Hire Crew for ship

Gain Mercenary Sub-Class

Tavern.png
Library
Library.png

Save Game

Open the Library page on the website

Sells Tomes and Pages

They are to obtain various essence abilities outside of born essence

Note:

Library on the website consists of my own poetry that does not necessarily pertain to the game.  There may be books pertaining to the game but anything that relates to the story within the game shall be in the game itself.

The purpose of the Website Library is a place to read content that has to do with the world as well as my own writing material; that you may find in relation to the world I'm building in some shape or form.

Lombard
Lombard.png

Lombards is your pawn shop and bank

The bank helps with sending money from one party to another

It has your basic Items needed for everyday life

You may only sell at the Lombard

Obtain Merchant Sub-Class

You may change your name there

Shops
Tailer.png

Shop Items are based on its development

The more developed the shop, the more items available

Alchemist

Sells potions and Essence Orbs

Essence Orbs like Tomes give essence except they pertain to that Orb

Fisher

Sells various Fish

Grocer

Sells Food

Note:

Food is automatically used to increase health or Hunger

Fletcher

Sells Bows and Arrows

Tanner

This is your Light armor shop

Armor shop

Medium and Heavy Armor

Chainmail and Plate

Forge

Hammers to repair Armor

Alchemist.png
Fisher.png
Grocer.png
Fletcher.png
Tanner.png
Forge.png
Armory.png
Temple
Temple.png

Whenever you die, you are taken to the local Temple

You may also heal your party here

Temples require Templars to keep Security + 
If Security + decreases to low, Undead may attack you at night

Templar are required coin from donations so the Temple may request a Templar from Celestia

Guardhouse
Guardhouse.png

Guardhouse is where you may recruit guards to your party

Like mercenaries, they have an upkeep and cost coin per day

and if they die in combat, you lose them.

You also may train guards for the town

They help with retaining security which in turn, maintains Happiness

You may patrol which sends you into a battle

this helps increase security and lower rebels

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