W S A D movement
Shift = Sprint
F = Toggle HUD
J = Action
I = Menu/Back
P = Party Switch
1 = Health Potion
2 = Energy Potion
H = Ship Scene
L = Language Select
~ = Help Page
M = Maps
You may change the keys through options.
Occupations
Occupations are not set
You may have however many as you like
Occupation class is a Sub-Class which gives skills that effect the world. Primarily how much you get and from what.
Farmer, Hunter, Miner, Fisher, Soldier, Mercenary, Merchant
Sea Dog
The party leaders' occupational skills are applied
Party leader is whoever is in slot 1
Jobs are means to gain coin in the world as coin is essential to every day living.
Survival
Fatigue, Hunger and Thirst drain throughout the day
Rice automatically keeps Hunger and Hit Points full
Water keeps Thirst and Energy full
If Fatigue gets too low
The screen will fade in and out until you rest or the game forces you to collapse
You receive negative states if Fatigue, Hunger and Thirst are too low. These states effect your abilities in combat.
Certain food will also automatically keep health full
The game does it for you
Town Management
Inn
Lombard
Barracks
Tanner
Mine
Tavern
Tailor
Guardhouse
Blacksmith
Lumberyard
Grocer
Alchemist
Shipwright
Butcher
Fletcher
Temple
Forge
Most buildings have a development.
Development = Increase income
Taxes also determines income
Tavern = Produces Ale
Ale helps with Happiness
Fisher and Butcher = Produce food all year
Farm = Produce food during harvest
Lumberyard = Produces Lumber
Fletcher = Produces Arrows
Mine = Produces Ore
Forge = Uses Ore to produce Arms
Happiness
Security
Happiness = Increase/decrease population
* Low Happiness increases rebels
* Rebels determine random encounter
* 1 Rebel = Random encounter
* Rebels determine if a town gets attacked
Security = Random encounter rate
* Low security = Random encounter in town
Guard = Increase security
Town Guard
Security +
Templar
Military and Field Warfare
Infantry
If rebels get too high, the town can go under War State
During war state, the buildings are locked and random encounters occur at a rapid pace until victory or defeat.
Rebels and the town have Infantry, Archers and Cavalry
every 15 seconds, the game will calculate casualties
casualties also are calculated after you have a random encounter
Infantry is the base HP
Archers and Cavalry provide additional damage
Cavalry more than Archers
Military also have an upkeep for the town. Therefore, income is also determined by military.
As soon as Infantry = 0
The battle will conclude
Archers
Cavalry
Rebels
Naval Combat
Out at sea, you'll encounter other ships
Pirates, Merchants and Cargo Ships
Pirates will chase you on sight
Merchants have more treasure, but you lose renown if attacked
Cargo Ships have more supplies but you lose renown
Hull
Cannons
Cannon balls
These are the primary data
Hull is your hit points
You need cannons and cannon balls to fire
The damage you and the CPU deal determines on the amount of Cannons,
as well as your ship upgrade
Time moves at a rapid speed at sea
1 hour every few seconds
Inn/Tavern
Inn
Resting
* Recovers Fatigue
Tavern
Hire Mercenaries
* Costs coin per day
* You lose them if they die in combat
Play Dice
* Gamble to win coin
Purchase Ale
* Helps maintain Happiness
Banquets
* Spends Ale and Food to raise Happiness
Retainer
* Adds an additional party
* Parties 3-5 require Baron Rank
Hire Crew for ship
Gain Mercenary Sub-Class
Library
Save Game
Open the Library page on the website
Sells Tomes and Pages
They are to obtain various essence abilities outside of born essence
Note:
Library on the website consists of my own poetry that does not necessarily pertain to the game. There may be books pertaining to the game but anything that relates to the story within the game shall be in the game itself.
The purpose of the Website Library is a place to read content that has to do with the world as well as my own writing material; that you may find in relation to the world I'm building in some shape or form.
Lombard
Lombards is your pawn shop and bank
The bank helps with sending money from one party to another
It has your basic Items needed for everyday life
You may only sell at the Lombard
Obtain Merchant Sub-Class
You may change your name there
Shops
Shop Items are based on its development
The more developed the shop, the more items available
Alchemist
Sells potions and Essence Orbs
Essence Orbs like Tomes give essence except they pertain to that Orb
Fisher
Sells various Fish
Grocer
Sells Food
Note:
Food is automatically used to increase health or Hunger
Fletcher
Sells Bows and Arrows
Tanner
This is your Light armor shop
Armor shop
Medium and Heavy Armor
Chainmail and Plate
Forge
Hammers to repair Armor
Temple
Whenever you die, you are taken to the local Temple
You may also heal your party here
Temples require Templars to keep Security +
If Security + decreases to low, Undead may attack you at night
Templar are required coin from donations so the Temple may request a Templar from Celestia
Guardhouse
Guardhouse is where you may recruit guards to your party
Like mercenaries, they have an upkeep and cost coin per day
and if they die in combat, you lose them.
You also may train guards for the town
They help with retaining security which in turn, maintains Happiness
You may patrol which sends you into a battle
this helps increase security and lower rebels